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Avalance (Avax) Blockchain

The World's first AAA GAMEFI 2.0 Space Metaverse!

Imperium Empires



Abstract Intro

Building on the Avalanche Blockchain, Imperium Empires is the world’s f irst GameFi 2.0 AAA space metaverse that (i) has deflationary tokenomics via NFT burns in PvP battles and (ii) gamifies DeFi and making DeFi accessible to 3 billion gamers over the world.


The Imperium metaverse is a 3rd person RTS game that features a wide variety of PvE and PvP gameplay, where players team-to-earn by joining a guild of friends to conquer the metaverse and build their empires.


We believe blockchain games and metaverses are only in year 0, but only those who know how to scale and reach 3 billion plus gamers worldwide will thrive. We identified 4 major problems commonly seen in most blockchain games that Imperium Empires will address:

  1. Low-quality graphics and limited gameplay - simply put, there’s no fun playing them;

  2. Hyperinflationary and unsustainable tokenomics - no NFT burn mechanisms, and play-to-earn rewards drain fast as the number of players grows;

  3. Lack of deep DeFi integration - most GameFi projects fail to live up to their promises of the “Fi” part, with limited DeFi use except for simple staking; and

  4. Lack of guild-based gameplay that bonds guild members together and make gaming into a social experience.


Imperium Empires addresses each of the 4 problems by:

  1. Building a AAA-quality metaverse with an experienced inhouse game development and game design team - so Imperium is not just another play-to-earn game, but also fun-to-play;

  2. Embedding a unique NFT burn mechanism where NFTs (e.g. spaceships) can be damaged or destroyed in PvP zones that players voluntarily enter - this smoothens out the NFT supply growth resulted from more new players joining the Imperium metaverse;

  3. Gamifying DeFi and seamlessly connecting 3 billion+ gamers worldwide to DeFi through integrating top DeFi protocols on the Avalanche ecosystem into the Imperium metaverse; and

  4. Pioneering team-to-earn where guilds are closely tied with our gameplay. Along with our official guild and scholar management system, guilds can easily find, manage and train their guild members or scholars.


Zones


WAR ZONE:

The war zone is in deep space and out of the Cooperation’s reach. All spaceships and components can be destroyed in combat, depending on the severity of the damage sustained. Destroyed spaceships can be looted by other players (but always at a reduced value of the spaceships’ market value to maintain well-balanced and deflationary tokenomics). Therefore players should travel with their guid-mates if they were to enter the war zone (or in stealth if they want to avoid conflict).


Play-to-earn rewards in the war zone is the highest among 3 zones, and features the rarest kinds of resources that players can’t find in the other 2 zones.


COMBAT ZONE:

The Cooperation maintains some degree of control in the combat zone. For spaceships that are shot down by other players in this zone, only the spaceship components added on top are destroyed, but the spaceships are only temporarily disabled, and can be repaired using the same mechanics as in the safe zone.


Play-to-earn rewards in the limited combat zone will be higher than the safe zone, but lower than the war zone.


SAFE ZONE:

This is the zone where all players will start in. The safe zone is ideal for new players who want to learn how to play the game, as well as old players who want to enjoy PvE gameplay and stay away from large scale PvP conflicts. For spaceships shot down by other players, they are only temporarily disabled - neither the spaceships nor the components on top are destroyed. In such case, players need to repair the disabled spaceships in a starbase, before the spaceships can be used again.


Since there is little risk to stay in the safe zone, the play-toearn rewards will be much lower compared to the 2 other zones.



TRAVELLING AROUND

AROUND GIVEN THE SHEER SIZE OF THE METAVERSE, TRAVELLING FROM ONE PLACE TO ANOTHER NEEDS TO BE WELL PLANNED TO AVOID TAKING TOO MUCH TIME, OR EVEN WORSE, ACCIDENTALLY WARPING INTO COMBAT AND WAR ZONES THAT EXPOSE PLAYERS TO UNNECESSARY RISKS.


Players can teleport from one region to another through star-gates, and players will need to pay a passage fee to the star-gates owner (in IMC) for using the star-gates.


Some star-gates are owned by the Cooperation which players can use to travel from one zone to another, while some others are owned by the guilds that have conquered the regions in which the star-gates are located.


Certain spaceships have the abilities to activate a stealth mode, such that other players will not be able to see or scan for spaceships that are travelling in stealth.


GAMEPLAY

IMPERIUM EMPIRES IS A 3RD PERSON RTS GAME WITH MANY TYPES OF PVE, PVP, AND OTHER TYPES OF ECONOMIC ACTIVITIES THAT PLAYERS CAN TAKE PART PART AND SPECIALISE IN.


PVE MINING

THERE WILL BE MANY ASTEROIDS SCATTERED ACROSS THE VARIOUS ZONES IN THE IMPERIUM METAVERSE, WHICH CONTAIN MANY DIFFERENT TYPES OF ORES THAT THE PLAYERS CAN USE FOR DIFFERENT PURPOSES (E.G. FOR BUILDING AND UPGRADING LAND STRUCTURES SUCH AS STARBASES, REFINERIES, STORAGE FACILITIES, ETC.), OR REFINED ORES CAN BE SOLD FOR IMC.


There will be spaceships specifically designed for mining that can maximise mining efficiencies. Players can also fit a wide variety of mining equipment (mining lasers, asteroids scanners, cargo extension, etc.) to increase mining efficiencies and capacities for different types of asteroids.


Some mining sites are guarded by the local inhabitant groups, so players will need to destroy the groups before they can start mining the ores.


Once mining is completed, the mined ores will be stored at the cargo areas of the spaceships (and only up to the capacities of the cargo spaces), after which players need to travel to the refineries for further processing of the mined ores.


Once the ores have been refined, they can either be sold to the Cooperation for IMC, or be used by players/guilds to construct buildings on lands.


TRANSPORT

ANY IN-GAME ITEMS (E.G. MINED ORES OR SHIP COMPONENTS) IN THE IMPERIUM METAVERSE NEED TO BE TRANSPORTED FROM ONE LOCATION TO ANOTHER, BEFORE THEY CAN BE SOLD. IN ORDER FOR THE GUILDS TO BUILD STRUCTURES ON LANDS, THEY ALSO NEED MATERIALS MINED AND TRANSPORTED FROM THE OTHER ZONES.


Therefore, players need to engage skilled haulers to transport important goods and materials from one location to another, especially in the case where it involves travelling through different zones.


While goods and materials are in transit, other players are free to intercept the goods and materials by engaging in combat with the players transporting them. Upon destroying the ships containing any cargos, players can loot and claim the items as their own (but at a reduced value of the original value of those items).


Player - Versus - Player (PVP)

PVP COMBAT IN THE IMPERIUM METAVERSE CAN TAKE PLACE ANYWHERE IN THE METAVERSE


It is core to the gameplay of the Imperium metaverse, in order to give players the thrill of making high stakes combat decisions, and the play-to-earn rewards will be much higher compared to the PvE gameplay.


TERRITORIAL CONTROL

Apart from battling with other players to fight for lucrative resources scattered throughout the combat zone and war zone of the imperium metaverse, guilds can take control of territories in these zones. Upon taking control, guilds can build structures on regions under control for more play-to-earn rewards and compete for seasonal tournament rewards.


The areas in the combat zone and war zone are not within the Cooperation’s control, and up for players/guilds to conquer. Upon taking control, players/guilds can build the following structures on conquered areas.


Guilds/players will compete in seasons - top guilds will be rewarded with lucrative playto-earn rewards based on a range of factors (e.g. the most regions and landmarks occupied, kill count, etc.).


LOOTING DESTROYED SPACESHIPS

The thrill of pvp not only comes from earning rewards through territorial control, but also from destroying other players’ spaceships in epic guild wars:

  • like those involving thousands of players who fight until the last ship standing.


Whenever players engage in PvP combat in the combat zone and war zone, spaceships and components can be destroyed in battles. It is possible that some ship components remain intact or can be salvaged and repaired - which means they can be looted by the winning players, but always at a reduced value compared to the original value of the spaceships/components can be looted.


NFT

THERE IS A WIDE VARIETY OF NFTS YOU CAN USE IN THE IMPERIUM METAVERSE


SPACESHIPS

Spaceships are the core assets and each player’s spaceship fleet is their visual representation in game. There will be a wide variety of spaceship classes for players to purchase and use to achieve different goals in the metaverse.


The Spaceship Classes Would Include:

  • Fighters (with varying sizes, from the smallest frigates, battlecruisers, destroyers, capital ships, carriers, dreadnoughts, to the largest Titans)

  • Transport and cargo ships

  • Mining vessels


Spaceships are highly customizable. Players can fit nfts components to the spaceships, and tailor them for specific purposes. These components may include:

  • Weapons

  • Shields

  • Armour

  • Cargo

  • Mining Lasers

  • Cloaking System

  • Environment Scanner

  • Repairing Drones


With the vast number of spaceships and components in the Imperium metaverse, there will be millions, or even billions of combinations that players can customise their ships, so skilled players who customise well have good chances to win over unskilled players who own powerful ships or components, yet don’t know how to fit them together!


Some of the rarest spaceships in the Imperium metaverse can only be built from blueprints along with the requisite materials. Each spaceship blueprint is also an NFT.


LANDS

The safe zone in the Imperium metaverse is divided into land sectors, and each land sector is an NFT. Lands are useful to guilds or land owners for the following purposes:

  1. Building spaceships docks and hangers - for repairing, docking and undocking of spaceships, and acting as the respawn point;

  2. Building rare spaceships from spaceship blueprints;

  3. Acting as collection points of refined ores and selling refined ores into IMC; and

  4. Land owners can even use their lands for custom decorations and ads, so other players can see when they pass through the lands.


FACTIONCHARACTERS

There are multiple factions in the imperium metaverse, with each having special characters that pilot the spaceships. Each faction character is an nft, and can potentially boost the power of the spaceships in the following ways:

  1. Faster cooldown of the spaceships’ weapons;

  2. Improving the shield strength; and

  3. Increasing asteroids mining power.


GUILDS STAKING


Guilds are central to the gameplay of the Imperium metaverse. Each guild will need to own or lease a piece of land in the safe zone, on which they can build their star-bases or headquarters that will provide guild members with essential support.


Setting up a guild requires staking of IME tokens by the guild leader or guild members. The Imperium metaverse features a guild technology system, where guilds can level up by staking additional IME tokens and unlock more perks for guild members. These perks include:

  1. Unlocking powerful guild structures (e.g. refineries, storage facilities, defensive garrison, star-gates) that guilds can construct different zones, and generate revenue for guilds - when other players use the structures and pay service fees for the use;

  2. Increasing the number of guild members that a guild can house; and

  3. Upgrading the guild star-bases to make them more powerful (faster spaceship repair time, more storage space for mined ores).



Token Metrics
  • Token Name: Imperium Empires Token

  • Ticker: IME

  • Blockchain: Avalanche

  • Token Standard: ARC-20

  • Contract: 0xf891214fdcf9cdaa5fdc42369ee4f27f226adad6

  • Token Type: Utility, Governance

  • Total Supply: 10,000,000,000

  • Circulating Supply: 330,808,164


Token Allocation

Total Supply: 10,000,000,000 IME

  • Play-to-Earn and Staking Rewards: 4.5B IME (45%)

  • Team & Advisors: 2.0B IME (20%)

  • Community: 1.605B IME (16.05%)

  • Liquidity Provision: 1B IME (10%)

  • Token Sales (Seed, Strategic 1, 2 and Public): 0.895B IME (8.95%)





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