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Team Queso is one of the most relevant esports teams in Europe and worldwide leader in the mobile esports branch. Driven by entertainment and innovation, the club puts its focus on the fans and building one of the biggest Spanish speaking communities in the world, all the while embarking on new innovative projects and creating new ways around the esports sector.

Team Queso



INTRODUCTION

Founded in February 2017, Team Queso is a leading mobile esports team with a sizable audience in Spanish and LATAM markets. Since then, we have developed a strong and engaged community. Thanks to our founders we have a deep knowledge of the gaming scene, that we reinforce with organic content and focus on the community.


We have succeeded in every mobile game we have competed in, always reaching worlds’ highest positions. We are now present in Clash Royale, Brawl Stars, Clash of Clans, PUBG Mobile and Wild Rift.

On PC and console we have a competitive presence in Fortnite, League of Legends, Gears 5, Rocket League and Valorant. Most of them with a national focus but always looking for the opportunity to make the leap towards the international.


In June 2020 we inaugurated our TV studio, since then we have made both own productions and third party events. Today, our competitions and contents are references in the international gaming community.


2021 has been a year of evolution: alliance with FNATIC, developing video games and a rebranding looking to a promising future.



What are Eports?

Esports, short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams.


Esports, as they are most commonly called, are in an international gray area. Their enormous popularity—some events routinely draw more than a million concurrent viewers— make esport athletes attractive options for lucrative corporate sponsorships, but the fluidity of esports over international boundaries and lack of defined rules make them incredibly complex. This four-part article will seek to explain the global phenomenon of esports, provide a comprehensive view into their functionality and practicality, and outline why they ought to be considered an integral, albeit turbulent, part of our constantly changing internet culture. The article series will dive into the unique challenges everyone—players, governments, teams, franchises, corporate sponsors, and fans—face when engaging with esports. This part will introduce the reader to the general structures behind video gaming and esports.


Simply put, esports are video games that are played in a highly organized competitive environment. These games can range from popular, team-oriented multiplayer online battle arenas (MOBAs), to single player first person shooters, to survival battle royales, to virtual reconstructions of physical sports.


The rise in this genre of video games comes as the young adult demographic has started to create and control a host of new cultural trends. Specifically essential in this transformation is an evolution of young adults’ fundamental relationship with sports. Viewership of traditional sports is declining, while that of esports is skyrocketing. The boom is so significant that almost every major popular video game on the market currently has some type of pseudo-professional circuit (yes, even Farming Simulator 2019).



TEAM QUESO AS MOBILE LEADERS

MOBILE ESPORTS Mobile is rapidly positioning as the next big phenomenon in esports Gaming consumption trends are starting to be reflected in esports audiences and will continue on this path during the following years.

Mobile esports are easy to access for new audiences with lower average income. High development in LATAM and Asia anticipating what will also trend in Europe and NA.



CRYPTO EDUCATIONAL PROGRAM

TEAM QUESO OLYMPO HAS PARTNERED WITH TUTELLUS TO OFFER EXCLUSIVE EDUCATIONAL CONTENT TO OUR NFST HOLDERS.

TUTELLUS HAS LED THE EDTECH INDUSTRY IN SPAIN AND LATIN AMERICA FOR THE LAST 8 YEARS (2 MILLION STUDENTS AND +180,000 VIDEO COURSES).


FAN UTILITY TOKENS

TRAINING FOR FUTURE GAMERS ON BLOCKCHAIN, TOKENIZATION AND DEFI PROTOCOLS:

  • EXPLORE BLOCKCHAIN TECHNOLOGY FOR THE BENEFIT OF OUR AUDIENCE

  • UTILITY FAN TOKEN INTEGRATED IN TQ MOBILE APP

  • CREATION OF NFT COLLECTIONS


TQO HOLDERS ARE ALSO BACKED BY A 20% EQUITY ACQUISITION OF TEAM QUESO ESPORTS. TEAM QUESO ESPORTS BUSINESS MODEL IS ALREADY VALIDATED, GENERATING REVENUE OVER € 1.5M IN 2021 (+75% YOY).

ALONGSIDE THE EQUITY INVESTMENT, TEAM QUESO ESPORTS WILL GUARANTEE BRAND LICENSE TO TQ OLYMPO AND COMMITMENT TO AN ESPORTS STADIUM PROJECT SO THAT TQ OLYMPO CAN TAKE ADVANTAGE OF THE MASSIVE TQ AUDIENCE.


FAN APP DEVELOPMENT

Fan monetization is a great opportunity in the industry and scalable with the proper technology.

The average revenue per fan is significantly lower than the equivalent revenue per traditional sport fan. That leads us to a huge potential to increase revenue from fans.

The first step is always building an audience and monetization will come later on. In the end, esports awaken the same feelings and passion than traditional sports do but on a global audience.

Team Queso’s mobile app will feature our esport achievements and at the same time it will create a new channel to engage fans.


REVENUE WILL COME VIA:
  • In app currency

  • Fantasy and mini-games

  • VIP premium subscription

  • Exclusive video content

  • Branded content with our sponsors




Refresher on Avalanche AVAX



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