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Genopets is a move-to-earn game that does more than count your steps and reward you for how much you walk. The game is predicated on you building a bond with your digital companion and taking care of it every day by taking care of yourself.

Geopets

Introduction

Unleash your inner gamer and earn rewards with Genopets! Explore, battle, and evolve your digital pet as you walk and take on daily challenges. With your Genopet by your side, every step becomes an adventure. So why wait? Enter the Genoverse today and start your journey to a more rewarding lifestyle. Sign up for early access on our website.


Genopets is the gamification of an active lifestyle. Walking around the mall? Jogging at the gym? Running between meetings in your office? No matter how you stay active, your Genopet is always by your side, counting the steps you’ll use to fuel your gameplay.


Genopets is a move-to-earn game that does more than count your steps and reward you for how much you walk. The game is predicated on you building a bond with your digital companion and taking care of it every day by taking care of yourself.


Paying homage to the nostalgia of taking care of our Tamagotchi, evolving and battling our Pokémon, or even raising our first real-world pet, the emotional connection between one's self and their pet is a powerful force. That emotional force is the premise of Genopets and ultimately what will help motivate you to live a more active lifestyle.



Rewarding an Active Lifestyle

Passively played, but actively rewarded.


As you go about your life, Genopets uses the pedometer on your smartphone to track your physical activity. After a long day, you can bank your steps to convert your real-life movement into Energy, your source of in-game fuel; we call this move-to-play. Energy unlocks opportunities to earn rewards like converting Energy to KI (with a Habitat) or XP to level up and using Energy to battle, explore, and play with your pet too.


Genopets is played passively as you accrue steps throughout the day. Every day, you'll need to bank your steps to reap the rewards of your day's activity before the clock strikes midnight. By removing hours of staring and tapping on a screen from the equation, Genopets replace traditional mobile game grinding with building better habits through gamified self-care. This action you take to recognize your hard work everyday is designed to reward consistency. The key to self care starts with building better habits.


Move-to-Play + Play-to-Earn = Move-to-Earn Gaming.



Why Web3 in Games?

Games have always been the onramp to new technologies. We’ve seen this repeatedly throughout history. For example, in 1974, Pong catalyzed the boom of owning computers, both for personal and commercial use. Fast forward and Pokémon Go! showed us that augmented reality is capable of bringing millions of people out into the streets to play a game together.


The barrier to entry for Play-to-Earn games today has limited true global adoption. The guild model provided assistance and education to facilitate growth, but ultimately Web3 games need to be designed around economic models that eliminate costly barriers to entry.


The last decade of game development has proven that the most successful games are designed to reward players from the start, without creating costly barriers that prohibit adoption.


Genopets was designed to be accessible. Anyone with a smartphone will be able to download the app on iOS or Android to start playing and become exposed to the benefits of Web3; regardless of how familiar they are with the space or how much money they have to invest.



GameFi Sustainability

Sustainability has been a hot topic in GameFi over the past year—and rightly so. Games have the opportunity to onboard billions of players to Web3 through fun and rewarding experiences. However, that adoption will not happen without game developers iterating on existing play-to-earn models.


Building a sustainable Web3 game economy begins with designing meaningful, interactive experiences for the playerbase to engage and bond with. These serve as the basis of the player's desire to play the game (fun) and means to transact around (earn), via trading and collaboration. A game players enjoy for its intrinsic, experiential value affords opportunities to spend and be rewarded for efforts in-game.


From meaning, comes value; from value, comes earning. Genopets believe the solution to creating a sustainable GameFi economy where players can earn in all kinds of ways must be built on 3 foundational principles:


1. Create a game that rewards players for dedication and skill, not solely how much they are willing to invest financially in the game. By actively playing the game, and investing their time and efforts into a Genopet, their NFT can appreciate as a result of their hard work; and can be freely traded within the game’s marketplace economy, with capital flowing from other players willing to pay for a head start. This leads to non-linear, skill-based earning, not dependent on increasing fungible token emissions.


2. Facilitate the creation and transaction of value between players in a marketplace economy where players must continually make choices on how to earn. Genopets fuels a creator economy of players transacting in-game items for their enjoyment of the game and the potential to earn. In this way, the viability of the economy rests on daily active use of the game as players buy, sell, or trade to play. As a game publisher, Genopets defines what can exist, but it’s up to players to make it happen and assign value to the items they create.


3. Create experiences (and NFTs) worth paying for! This allows for deflationary sinks to stabilize the in-game economy. Players are willing to pay for cosmetic items in Web2 games purely for their aesthetics; many other items are prized for their social proofing or emotional value. Web3 games have the unique opportunity for this value to be recognized in real, meaningful terms for player-creators, who will be empowered to create and sell game NFTs for a potential profit. A player reinvesting earnings in customizing a Genopet’s wings, tail, colorway, or other augments could be monetizable attributes, with rarity increasing marketplace value.


Genopets posit that designing a game following these basic principles will create a sustainable in-game economy predicated on transaction of value between players rather than earning derived from unsustainable growth and inflationary fungible token rewards. A marketplace driven game rewards players for dedication, thrives as a result of daily active use, and grows with players enjoyment of the game.


Marketplace Economy

Genopets affords players a multitude of ways to earn by creating and trading value among one another. The more effort put into upgrading a Genopet, the better it can be at battle, the farther it can explore in the Genoverse, and ultimately, the more rare and valuable it may become when traded on marketplaces.


Marketplace doesn't end at Genopets. Whether players are crafting a rare Augment, terraforming a Habitat or refining a new set of Crystals, actions taken in-game all create value that can be transferred between players. Genopets facilitates a creator economy and marketplace of players creating and transferring value among each other which in turn results in earning opportunities.


The innovation that makes this model sustainable is rooted in the viability of the economy being tied to players’ daily active use and enjoyment of the game, rather than relying on continuous user growth to be sustainable.


Player's affinity for their Genopet’s growth and evolution, battle abilities and storyline to explore create a multitude of ways players will be able to enjoy, strategize, and earn in game. That enjoyment will fuel crafting, buying, and selling in-game items, Genopets, and Habitats, creating a flourishing economy built around a player driven marketplace.


Genopets Marketplace Economy


A marketplace driven economy enables all players to be financially rewarded from gameplay. Short term earning through fungible token or a greater long term earning opportunity from the creation, use, and sale of Genopets NFTs. This foundation Genopets believes will lead to a more sustainable economic model from which they can grow and expand with additional content as the game grows in popularity.


This not only creates two economies in which players can earn, but it also makes the marketplace opportunity much larger with Genopet NFTs, Habitats, Crystals, Augments, Seeds, and more, all being traded among players willing to pay to get ahead or simply because they love the game. This is the foundation of Genopets economic model from which they can grow and expand with additional content as the game grows in popularity. For example, items and augments equipped by Genopets which can be crafted through a formula of KI, GENE, and Crystals can be bought and sold on the in-game marketplace, thus further bolstering the economy.


Move-to-Play

In Genopets, staying active is just the start of the game. Every day, players will reap the rewards of their movement throughout the day by banking their steps; converting steps to Energy, the fuel for all gameplay. Genopets is predicated on the bond you build with your digital pet whose evolution and growth is inextricably linked to your own. Genopets is a Move-to-Earn game centered around taking care of and exploring with your Genopet.



Nurture & Evolution

The care for, training, and playing with digital pet companions is a time-honored mechanic within the genre. With Genopets, these mechanics are leveraged to encourage you to stay more active. Over time, your Genopet will level up and evolve as you convert your steps into Energy and XP. XP is a state in a Genopet’s NFT metadata, a method of tracking Genopet rarity on-chain. The higher the level of your Genopet, the more XP, the greater its in-game abilities, and the more rare it can become.


Minigames centered around feeding, playing with, and showing affection towards your Genopet allow you to elevate its mood each day. Happier Genopets will bank Energy at a more efficient rate, serving as a practical motivator alongside more nurturing ones.



Habitat Terraforming & Rental

A key component of the game is the ability to terraform (mint or breed) additional Habitats as a Habitat owner to sell or lease to other players. Owning a Habitat allows players to earn both by selling Habitats to other players or by renting it to those who want to benefit from a Habitat without having to purchase their own.


Renting a Habitat to another player comes with two roles, which the respective Habitat owner may grant renters at their discretion: the Harvester and Alchemist. Players can be granted one or both roles and owners may set rates and royalties for each. The Harvester role gives that player the ability to convert Energy to KI token and the Alchemist role gives that player the ability to craft other NFT & SFT game items like augments, nurture items, and power-ups.



Harvesting KI & Crafting

Acquiring a Habitat expands your gameplay possibilities. With a Habitat, you can participate in the simplest form of Move-to-Earn: converting Energy into KI token, but that is just the start.


Habitat owners also have the ability to create more in-game NFTs. Refine crystals and craft items to use or combine in recipes to upgrade and customize your Genopet’s appearance and abilities.


Micro transactions fuel free-to-play economies. Habitat owners will have the option to use or sell the items they create, fueling the marketplace creator economy in-game.



Battle System

Genopets is designed to augment your life and encourage you to build healthy habits. Use the Energy you earn each day to battle with friends around the world. Battle will feature turn-based combat and mini-games allowing for casual yet engaging gameplay. Challenge other players as you sharpen your reaction time, memory, and overall cognitive skills through Genopet battles.



The Framework

The initial version of the Genopets design featured a direct conversion of steps to XP. The design team quickly identified the limits of this mechanic - namely, that it was too simplistic to support the kinds of gameplay we wanted to offer. Strategic choices (and therefore opportunities to engage the player and allow for different stylistic approaches to the game) were extremely limited.


As a result, the game design team is implementing the Energy framework to control the core step banking mechanic. Going forward, Energy (E) will serve as action points within the game; the base “currency” from which all in-game actions must ultimately be funded. It is important to note, however, that Energy is not a token, nor is it tracked on-chain.


By serving as the central in-game strategic resource, E will allow for greater strategic creativity among players. Each player will decide for themselves how best to allocate their hard-won E, the fuel necessary for the player to enjoy the rich gameplay Genopets has to offer. As movement needed a bridge in order to be connected to play ("Move to Play"), Energy will serve as the bridge between the player's physical activity and the representation of its value within the game.


E is converted from steps (S) taken by the player, via the act of Banking. The primary function of Banking is for the player to convert their tracked Steps into Energy.


Mood & Nurture

Mood is a factor in determining how efficiently a player can convert Steps into Energy. It is a reflection of how well a Genopet's needs (e.g., Nutrition, Joy, and Love) are being met. Mood is applied at the end of the Steps to Energy conversion formula at the time of Banking.


Nutrition is scored out of a maximum possible 200 points. It accounts for 1/3 of overall Mood. Players can increase their Genopet's Nutrition score up to its maximum of 200 by Feeding their pets Food items.


Feeding is the player action which can increase Nutrition. Nutrition decays an equal amount every hour starting from the time of the last successful Feeding action, equivalent to 50 points every 12 hours. When Nutrition is 0, a Genopet's Mood is effectively capped at 1/3 of its possible maximum.


Joy is scored out of a maximum possible 200 points. It accounts for 1/3 of overall Mood. Players can increase their Genopet's Joy score up to its maximum of 200 by playing Fetch with their pets using Toy items.


Playing Fetch is the player action which can increase Joy. Joy decays an equal amount every hour starting from the time of the last successful Playing action, equivalent to 30 points every 24 hours. When Joy is 0, a Genopet's Mood is effectively capped at 1/3 of its possible maximum.


Love accounts for 1/3 of Mood with a maximum score of 200. Players can increase their Genopet's Love score up to its maximum of 200 by Petting their Genopet.


Petting is the player action which can increase Love. Love decays 100 points every 24 hours starting from the time of the last successful Petting action. When Love is 0, a Genopet's Mood is effectively capped at 1/3 of its possible maximum.



Nurture Actions

Nurture refers to the actions by which players can improve a Genopet's Mood (by improving its levels of Nutrition, Joy, and Love). There are currently three types of Nurture actions, each corresponding to the Genopet need (Nutrition, Joy, or Love) it can influence:


  • Feeding - increases Nutrition

  • Playing - increases Joy

  • Petting - increases Love


Feeding and Playing are in-app mini-games, which require Nurture items such as Food or Toys in order to play. All Nurture actions can be performed as many times in succession as the player desires, but each requires Energy to perform. A successful Nurture action causes the associated need value (and therefore overall Mood) to increase. However, neither Mood nor need can exceed its maximum possible value.


Nurture Items

Food and Toy items are necessary to perform Feed and Play Fetch, respectively. Both are subsets of the “Nurture” Item Type. Nurture items will be accessible via daily challenges and quests and some through crafting. They will also be mintable on-chain; and freely tradable between players on marketplaces.


Leveling Up

A Genopet's maturity, degree of evolution, and (in the future) combat strength are tracked via a system of Stages and Levels. The Stage will inform characteristics such as pet size, aesthetics, and attributes such as its Step Efficiency Rating. A level is a specific measurement of a Genopet's development between Stages.


Genopet evolution spans 12 Stages and 78 Levels of growth.


Players can level up their Genopet by converting Energy to XP. The base conversion rate is 1:1. Once converted, XP is immediately applied towards Level progression. XP is not a token; it cannot be traded, bought, or sold.


Dual Token System

Genopets operates on a dual-token system that comprises KI and GENE Token, each with its own function and in-game utility.


GENE Token is the governance and staking token used for Genesis NFT sales, seasonal drops, and in-game for crafting valuable items. Stake GENE for rewards and in-game perks.


KI Token is an in-game utility token. Habitat owners are able to harvest KI by converting Energy from steps each day. KI is burned when used and has a max daily earning cap.


sGENE (In-Game only Token)

A key component of Genopets staking architecture is the ability to withdraw locked GENE Token rewards as sGENE to use in-game. Synthetic GENE, or sGENE, is for the sole purpose of in-game use, and cannot be swapped for GENE or listed on exchanges. After sGENE is used, it is burned. It doesn’t affect the total supply of GENE and cannot be swapped back for GENE after a staker chooses to withdraw it as a reward for staking.



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