
Cadena de bloques Solana (SOL)
Project Eluune

About Project ELUÜNE: StarGarden
StarGarden is a game built within the Project Eluüne universe.
StarGarden is a Guild versus Environment and Guild versus Guild auto-battler RPG for PC and Mobile.
As a player, you’ll recruit, craft, and organize your roster of Creatures. You’ll strategize with your Guildmates, battling alongside them and your Creatures, building structures on your StarGarden, as you repair a shattered world and uncover its many secrets.
StarGarden merges auto chess elements of games like Team Fight Tactics, the crafting systems of Animal Crossing, and the progressive Guild play of World of Warcraft.

Play & Own
Through Project Eluune's games, they will introduce the larger legacy gaming community to a universe that’s enhanced, but not dominated, by blockchain. Using the Free-to-Play model and enhancing it with blockchain, they are taking a mass-market approach that does not force players to have any knowledge of blockchain at the onset of the player experience; players don’t need a wallet to start playing the game.
They call their approach Play&Own (P&O). Players want to play because the game is enjoyable, because they find meaningful communities to belong to on their StarGardens, AND they have true ownership of their assets.
THE CALL
As a player, you answer the call of Eluüne, a mysterious entity who has sent an SOS message to us humans from a hidden world… but we soon learn that this is not just any hidden world—it’s one that seems to exist within the interstices of our internet networks. This techno-magical world, teeming with fantastic life and a rich history spanning millions of years, is called Eleriah.
THE ARRIVAL
As you traverse this awe-inspring frontier, an ancient portal shows you glimpses of this world—shattered, seemingly war-torn, and in need of humanity’s help. You lay eyes on the wreckage: floating pieces of land that were ripped from the very core... StarGardens, adrift in the sky. Your role is to arrive on these deserted islands, join a Guild, and begin unraveling the mysteries of Eluüne’s broken world. By joining the Lüne Legion, you acknowledge this mission and agree to work collaboratively and strategically with your Guild to overcome the challenges you will face.
Core Gameplay Loop
Players play in Guilds, or Tribes, of 5-40 players, whose teamwork is key to success in the core gameplay loop:
Players journey together to various Domains (ecosystems) to complete Quests.
Each Quest features an array of arena boards teeming with enemy Creatures.
Player Guilds must win each Quest by strategically placing their choice of Creatures on the arena boards.
Some Quests are solo, but most are cooperative.
Players come together to strategically place Creatures on the board, the last player to place starts the battle.
Players earn rewards such as Experience Points, Ingredients, Domain Progress, and Aurah (personal Creature currency).

Game Overview
GUILD BUILDING: Players gather on StarGardens shared amongst 5-40. As guildmates they build a village together, strategize how to win battles to earn rewards, and challenge other StarGardens to competitions.
CREATURE OPTIMIZATION: Guildmates take turns selecting and placing their creatures on autochess boards. Creature combinations have different combat results: good teams will discuss strategy in between board placements and optimize their creature rosters daily.
GUILD BATTLES: Once both teams have locked their creature selections and placement the battle plays out. The top teams earn rewards that can be traded and increase their social flexing.

Players use:
Aurah currency to recruit and upgrade their Creature roster (individual reward).
Ingredients for crafting tradable Creatures or avatar & StarGarden cosmetics (individual reward).
Experience Points (XP) to level themselves up (individual reward).
Domain Progress to build structures on their StarGardens that unlock new Creatures for the entire team (Guild reward).
Players use newly acquired Creatures to build stronger and a more flexible Creature roster.
Players journey together across new Domains, completing progressively harder Quests for progressively greater rewards.
Players can challenge other stargardens in daily guild battles
The Relationship Between Owners and Players
“Land” isn’t used in Project Eluüne in a way that’s similar to other products in the blockchain gaming space, so some detail on the dynamics can make the concept clearer.
Anyone who owns a StarGarden is an “Owner.” Anyone with a player account is a “Player Citizen,” who we will call “player” going forward. These aren’t the same; you can be an Owner without being a player and vice versa. Owners don’t tax players in any way. The relationship between Owners and players is 100% consensual and synergistic, and there are no fees, bonds, or commitments in either direction, unless users reach an agreement on their own.
As a StarGarden is needed to play, the player benefits in the relationship by not having to pay for their own StarGarden. The Owner, meanwhile, benefits by having their StarGarden increase in power over time as it is used by players.
A healthy Guild is likely to develop strong social bonds. Thus, even though an Owner can kick out a player at will, they risk losing a number of their other players if it turns out to be an unpopular decision. These players might be difficult to replace, as higher-level players will be in high demand by Owners. Since a StarGarden’s player capacity goes up over time, a good Owner should always be looking to recruit new players and retain the ones they already have.

DOMAIN PATHS
StarGarden’s various locations, biomes, races, and techno-nature themes have been divided into 20 known regions called Domains.
When players first land in the world, they’ll have access to the first 8 Arrival Domains, and Creatures from these Domains can be unlocked over time from level 0 (your first Creatures) to level 60. As your Guild completes Quests, it will eventually unlock the next set of 6 Mystical Domains, where Creatures from levels 20 to 80 reside. Advancement through these Domains eventually unlocks the endgame’s Hallowed and Forbidden Domains, with Creatures from levels 40 to 100.
Guilds are expected to focus on just a few Domains at a time in order to advance to the endgame contents as quickly as possible. Progression content duration is anticipated to be 3.5 to 4 years.
Creatures
“Creatures” is a broad term for any being that a player can unlock, recruit, purchase, sell, and deploy into battles. Creatures can be insects, animals, high-tech machines, heroes, demigods, various specialists of fantasy races, or even starships!
This universe features an unusual melding of nature and technology: in their Story-Universe, technology and nature are one—the two elements are and have always been intrinsically connected in all things. Project Eluune's machines are alive and organic, metal is a new type of skin, their Creatures are imbued with tech—they’re born with it. Just as a sentient mushroom might have organic circuitry running through its cap, a cybernetic hunter might have flowers growing out of her uniform. This is TECHNA. This aesthetic harmony between technology and nature is essential to the identity of this universe.

Play & Own Tokenomics
The most valuable thing a player can contribute to a game world is their time.
Project Eluune believes players should be able to both play a fun game and own the in-game assets they spend time collecting, just like other things they own or collect in the physical world.
Each of your Guild’s successes in game adds persistent value to the members of your Guild. the DEVs capture those efforts and transfer them to dynamic NFTs and other tokens that in turn have real value based on the effort that went into earning them. This means that the more you use your dynamic NFTs, the more powerful they become.
Multiple Utility Tokens for Players Interdependency
Interdependency between people and groups is the fundamental characteristic of an economy, as it creates the need for robust trade activity.
To increase interdependence between players, their economy uses multiple utility tokens, similar to an inventory system in traditional MMOs or games like Animal Crossing. they built a system where players go from one token to another as they progress, so that it creates high trade volume, allows the value of each token to refresh, and amplifies census growth as new players join to replace veteran players when they promote.
Amplify player interdependency in two ways:
Each Guild member is limited to a certain number of tokens they can receive each day: players who spend 20hrs in the game per day won’t generate more tokens than players who do the minimum required economic output.
Each team has access to limited kinds of tokens: similar to Animal Crossing where each player island grows one variety of crops and not others, StarGardens also don’t yield all the kinds of tokens that can be found in the game. Teams can choose between 20 Domain Progression Paths in which they progress every day; each Domain itself has multiple tokens that unlock as the players and StarGarden level up. Hence each StarGarden path and its level will yield different types of tokens.

Flexing
As you play through the game, everything gets bigger over time. A LOT bigger.
Sizes of Creatures start at 1 or 2 and can climb all the way up to 100,000 over the course of 3,5 years of gameplay. The Creatures get dramatically larger and/or more powerful and/or more complex as their size increases. The game automatically scales the battlefield and all Creatures present to adjust to the presence of larger Creatures. Thus the visual impact of a larger and more advanced Creature is immediately identifiable without even needing to look at level numbers. Your Guild will see and support your progress over time, whereas the Guilds you battle in PvP could be quite impressed when you deploy a Creature they have yet to encounter. The player-crafted Valaan Creatures are rare, and are intended to allow owners to flex to up to 79 other players in a Guild vs Guild battle. StarGardens also grow over time and allow your Guild to flex to opponents, some of whom may live in the same town as you.
Finally, players ability to construct and deconstruct NFTs, especially their avatar pfp, will open multiple avenues for them to flex and build social identity amongst friends, frenemies and the ecosystem at large.

