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Cadena de bloques Solana (SOL)

SolChicks is One of The Best Play To Earn Crypto Games with exceptional PvP gaming

SolChicks

Introduction

Revolutionize the way that you interact with your on-chain assets. As one of the first NFT-driven play-to-earn ("P2E") gaming platforms built on the Solana blockchain, SolChicks has combined the best of both worlds into a single integrated metaverse where you can truly own unique in-game assets in the form of NFTs and create, own, and interact with them within the metaverse.


SolChicks is a multiplayer NFT game ecosystem integrated with unique P2E elements. The SolChicks ecosystem is designed with a gameplay loop and reward system that has a high level of detail and intricacy with P2E at its core. Their flagship title SolChicks Saga is a multiplayer role-playing game where players can own and trade their NFT assets (e.g., characters, weapons, equipment) and through them explore a magical fantasy world we have meticulously crafted. The project promises high-caliber artwork, unique and detailed in-game systems design and is executed by a strong-credentialed and experienced team.


SolChicks presents an exciting opportunity for you to discover rare collectibles and be rewarded for your playtime, all while taking advantage of the power of decentralization and on-chain ownership that blockchain technology brings. Each SolChicks NFT in your collection is 100% owned by you, and gives you a way to interact with the game world we have carefully built. First and foremost a game, SolChicks is ultimately focused on uniting people together in an enjoyable “play and earn” experience through blockchain innovation and integration.


In this disruptive model, players are rewarded for their time and commitment to the game. Players can choose to focus on completing objectives and battling other players to rise up the leaderboards, starting the largest SolChicks NFT collection, embarking on a journey to obtain the rarest weapon NFTs – the choice is left entirely up to you. In other words, there will be no set way to play SolChicks, each player can craft their own personal story with their SolChicks, and the game awards players with in-game perks and on-chain rewards based on player actions. To this end, SolChicks has crafted their game on the Solana blockchain for its speed, economics and reliability, ensuring the game will be a fascinating P2E experience.


With a track record of building successful crypto and gaming projects, the SolChicks team has the necessary experience to build a seamless and exciting universe for you to explore. The team has committed countless hours into SolChicks to develop the highest quality NFT gaming experience that will stand out amongst their competitors. They are confident that Solchicks will be a game which you and your friends will be hooked for hours on end.



SolChicks Saga

SolChicks Saga is a play-to-earn ("P2E") multiplayer role-playing game where the players' unique SolChicks NFTs are used as their game characters. Their mission is to make SolChicks Saga first and foremost fun, and they are mainly targeting soft to mid core players who are looking for a unique experience in a friendly setting.



Players can participate in SolChicks Saga in multiple ways, be it leveling their characters through participating in PvE or PvP challenges, farming the rarest items and seeking hidden treasures, or even just treating your SolChicks as virtual pets to past time. Amongst the key differentiating factors is that SolChicks Saga is NFT driven where the SolChick NFT will act as the player’s in-game avatar. There will only be 10,000 unique "Gen0" SolChick NFTs at initial mints which endows their owners with play-to-earn (P2E) privileges. As the game expands, there will be further mints through breeding which could also be used in game, though the NFTs minted through breeding will not have some of the unique privileges to distinguish them from the origins. Players who play the game will earn rewards both in game and on the blockchain.


1.Earning in-game rewards such as $SHARDS and $CHICKS tokens which can be traded on real world exchanges.


  • $SHARDS and $CHICKS tokens are valuable in that these will be required for breeding SolChick NFTs, upgrading weapon & equipment NFTs, etc.


2.Collecting in-game rare items which can be upgraded and minted as NFTs to be traded on marketplaces.


  • Earning SolCoins (our in-game currency) that could be used in the game to purchase various in-game items such as the consumable items


While many of the mechanics and balance details are subject to iterations and changes before being implemented in the final game, this game paper should provide the reader with a good sense of where the team at SolChicks envision the game to be when it ultimately becomes playable.


NFT System

To play, players will have to create SolChicks Game Accounts where they can load multiple SolChick NFTs into from their Solana wallets such as Phantom or SolFlare wallets, and the players will be able to use those SolChick NFTs as their character avatars. SolChicks Game Accounts will let the players accrue all their rewards through their accounts first, and then later transfer them to their Solana wallets.


SolChicks Saga is an NFT based game, and SolChicks encourage the trading and exchanging of SolChicks NFTs so that players will experience the breadth and depth that SolChicks Saga offers. At the same time, SolChicks would like for the players to be able to meaningfully monetize their time which they have spent playing the game. To this end, SolChicks has implemented the “dynamic NFT” system, which allows for dynamic update of the SolChick NFTs. This means that data such as levels and stats will be dynamically updated onto each NFT. In other words, if a player purchases a SolChicks NFT, they will not only get the NFT with the NFT traits, but also with its level, stats, elemental attributes etc.


  1. NFT traits, level, stats and elemental attribute will be pegged to the SolChick NFT

  2. Game progression and in-game currency (SolCoin) will be pegged to the SolChicks Game Account

  3. Weapon & Equipment NFTs can be freely transferred between the holder’s SolChicks Game Account and Solana wallet


Adventure Mode (PVE)

Adventure Mode is the main PVE mode which is across various chapters. Within each chapter there are around 10 zones. Each chapter represents a different location within Planet Mellow, and each zone within the chapters is a different setting within that chapter. Players battle against various monsters and enemies appropriate for their level and skill in each chapter and earn various rewards including $SHARDS, SolCoin, weapon/equipment NFTs, food, etc.


In Adventure Mode, players are introduced into the world of SolChicks and planet Mellow through an immersive PVE story mode. Players play as Talonyr, and together with his companions, embark on an epic journey across Mellow to discover his true identity and fulfill his ultimate purpose. The PVE mode tells the story of SolChicks, while allowing players to earn rewards and level up their NFT characters. In this mode, players battle against monsters and enemies to progress the tale of the protagonist. At the end of each chapter, players battle against a Raid Boss who is typically the main villain of the chapter (see Raid Mode section).


After the player has gone through the Adventure Mode at least once, they may revisit the locations under Exploration Mode. Under Exploration Mode, players can go to all the areas they have previously visited for the story line, and continue to perform daily and weekly quests or just farm for rare items and materials without following the linear structure of the story. Exploration Mode will have adjustable difficulties to cater rewards and challenges appropriately for players of different skill and power level. Players can also restart from the first chapter, but with increased difficulty and earn more powerful rewards.




Story / Dialogue

Story in the Adventure Mode is progressed as dialogues in each zone. The dialogues are mainly about the plot but may also contain critical information about the key strengths and weaknesses of the foes. For the players who just want to progress through the battle quickly, there is an option to skip all dialogues and just enter straight into the battle.



Party & Battle System

Battle in PVE mode consists of forming a team of five SolChicks, each with active and passive skills that can be used in the battle.


Players are allowed to edit their SolChicks party before every battle. When making a party, players will need to make a balanced team for maximum effectiveness. A good party would consist of SolChicks of different classes and skills so that they can cover each other’s weaknesses and synergize with one another.


The effectiveness of the battle will also be influenced by what class of SolChicks is placed in what position in the battle line (rear, middle, front). Typically, tanker type of SolChicks (Knight) would be placed in the front position, and the supporter type of SolChicks (Priest) would be placed in the rear position of the battle line.



At the bottom right of the screen are buttons with the faces of each SolChick in the player’s party. Pressing each button activates the corresponding SolChick’s skills’ which have cooldown timers. Players should time the skills well in the battle for maximum effectiveness.


For example, players should delay their skills when expecting a stun or interruption from the enemies, should not dump all the skills on one small wave of weak enemies if only one or two skills are enough to wipe them out, and should take into account which skills are effective for which type of enemies.


SolChicks had initially designed the game in its entirety using the movement control also for Adventure Mode, like they had in the demo game. However, SolChicks realized that it can be extremely clunky - the system was simply not a good fit for a P2E game targeting a more casual player base. The key issue was that too much of the game revolved around reflexes (and low latency!) as well as active control and grinding. What SolChicks settled on is currently what they call a “sweet spot”, where they retain the “movement control” for the important and powerful raid bosses in Raid Mode and chapter end bosses, but they have also added the “auto battle” style Action RPG system in Adventure Mode where players will still need to actively use their SolChicks’ skills to battle normal enemies but there is no “movement control”. Adventure Mode will focus on player’s strategy in terms of class and equipment choices and timing the active skills strategically.


Raid Mode (PVE)

Raids are designed to be short discrete experiences and can involve multiple players who band together against a raid boss. Raid bosses will intentionally be designed to be challenging even for the most experienced players. The raid boss will have innovative mechanics which will push the boundaries of mixing and matching of skills, weapons and consumable items in order to defeat them. At the end of each story chapter, there will be a raid boss that represents the main villain of the chapter.


In this mode, players control not only the skill usage of their characters but also control over the positioning and movements of their characters, adding a brand-new dimension to battle but also to boss mechanics design.



PVP Mode

In player vs player (PVP) battle mode, the game will track each player through the Matchmaking Rating (MMR) system where each player’s MMR will go up on wins and completing objectives. To enter a battle, the player will start from the battle lobby where players can select from their SolChicks in their SolChicks Game Account, as well as the corresponding equipment and items to optimize their chances of winning. Once done, players will enter into SolChicks matchmaking system and will battle against players of similar MMR to themselves.


After a battle is concluded, players will be rewarded with a loot box which can contain $SHARDS, SolCoins, items and equipment. The winning player gets a larger share of the overall loot. MMR will also be adjusted depending on the outcome of the battle.


Players can also, although not advised, flee from battle. However, fleeing from a battle will severely punish a player’s MMR and also apply a cooldown between games which becomes progressively longer the more games fled within the 24 hours.


SolChicks Story

You see, the SolChicks were originally just sentient chick-like beings, who were named the Chicks. Native to the planet Chicco, the Chicks were a peaceful race which had mostly kept to themselves. They lived for generations without strife and interference from the outside world during a time, which from their ancient codices, they called the Period of Calm. True to the era’s name, the Chicks developed a strong cultural identity and lived relatively peaceful and prosperous lives through harnessing the power of the Solarium Seeds.


What are Solarium Seeds you may ask? In short, they are the seeds of the World Tree, Soldrysil. Soldrysil is the mother of life in the universe, and her seeds were scattered across the universe and landed on different planets, fueling sentient life and evolution. Each seed contained immense power, and many sought the power of the World Tree for themselves. We will come back to this later.



Well, as the Chicks expanded their knowledge of the world and subsequently the universe through the years of Calm, a group of scholars discovered that for every ray of light, there is a sliver of darkness. As the old adage goes, “Without darkness, there cannot be light”. The Chicks discovered that under certain extreme conditions not found naturally on planet Chicco, Solarium Seed fragments would transform into a vessel of darkness known as the Lunaris Crystals. Afraid of where such studies would lead, the Council of Elders quickly banned the study of Lunaris Crystals and magics surrounding the dark power. Hence, documentation of such studies was scarce, but from what was gleaned from the recovered journals of those scholars, the aforementioned “extreme conditions” included exposing the seeds to near lethal amounts of pain and suffering.


Despite the decree from the Council, there were the few devoted ones who continued to delve further into the study of the Lunaris Crystals. Those who did, called themselves the Enlightened. They believed that the Council were myopic and that if they could find a way to utilise these crystals, they could provide a great source of power and even ward off calamities such as droughts and blights.



The Enlightened worked in secret, but as kidnappings and disappearances intensified in the villages and cities, the authorities quickly caught up with them. The Council, worried and relieved at the same time, quietly casted the Enlightened away from society, never to be heard of again. The Elders thought this to be merciful, but to the Enlightened, they felt only hopelessness and betrayal.


The Enlightened had initially resorted to feeding on tree bark to survive, but slowly they adapted to hunting. Without the nourishment from the Solarium Seeds, they slowly degenerated. The Enlightened lost their beaks, and in its place, a row of sharp teeth for tearing meat. They were also skinny to the bone, and their eyes were hollow from living in the caves. Their feathers’ once bright sheen now paled and darkened. They were unrecognizable. They were now monsters.


Yet, their work never stopped, much to the dismay of the wildlife around them. They gradually learned to shape the power from the Lunaris Crystals and was ultimately successful in creating a scrying orb. The orb had the Enlightened in thrall. They stopped their work, and each day they would stare into its gyre of darkness as if in trance. They prayed and prayed, in hopes that a higher being, whoever that was, would lead them to salvation. That would have been the end of the Enlightened if not for a cruel twist of fate — on the 33rd day of their trance, their prayers were answered by one known as Yurislava the Cunning. Although the Enlightened could only hear her voice, they were enthralled by her promises of false power from the void.



What happened after was pure speculation, some said Yurisalva possessed the Enlightened, some said Jenada was to blame, others said it was the Enlightened that mind controlled Jenada and summoned the Darkfangs. But whatever was the truth, not long after they first heard Yurislava’s whispers, the Enlightened were never heard of again, and a curious hermit named Jenada would decide to leave her self-imposed exile to rejoin society.


The rest was history. Jenada, with her powers of clairvoyance, would join the Council of Elders and would be known as the Oracle. She would slowly lead the Chicks to their doom and open portals in the name of knowledge. Darkfangs from the planet Haxor would pour out of those very portals opened by the Chicks which would mark the start of The Hundred Day War. The Chicks, caught by surprise, would find themselves quickly overwhelmed. Jenada was nowhere to be found.


In their darkest hour, a faerie appeared before the Council of Elders. The faerie wielded powerful magics, which temporarily halted the advance of the Darkfangs who hungered for the planet’s supply of Solarium Seeds (and Lunaris Crystals). “The World Tree has been waiting for you. Come, walk through the portal, and take your rightful place next to her warm embrace.” The faerie preached. The Elders had no choice — their entire race risked being hunted to extinction by the Darkfangs. Desperate, the Elders gathered what remained of their people, and led them through the portal to planet Mellow.



That decision marked the new chapter in the history of the Chicks. They bid goodbye to their dying home and were greeted by a welcoming sight of lush green plains. The Chicks slowly rebuilt what they have lost under the guidance and protection of the World Tree. The Chicks also made friends with the native species of Mellow.


The Chicks, now more powerful, organized their society in a Spartan fashion and held biannual festivals called the Proving as a reminder of their past. More importantly, the Proving was a competition to select the strongest amongst their fledglings who would join the ranks of the Braves. Each Brave is blessed by the World Tree and reborn as the World Tree’s champions and defenders of planet Mellow. That’s how the Chicks became known as the SolChicks. When Lunaris Crystals formed on planet Mellow and corrupted the local flora and fauna, the Braves would be there to contain their spread.



Our hero’s story begins at his Proving. Starting out like any other Proving, with our wide-eyed protagonist all packed up and eager to join the Braves, like his brother did. Yet, under all this excitement were several unsettling rumours.


For one, Lunaris Crystals have started forming out of control in certain parts of the continent. The crystals have started to corrupt plant and wildlife and the Braves are being stretched thin. To compound matters, a cult known as the Cult of Midnight Dawn is rumoured to be hidden amongst the SolChicks, spewing their truth to all who would listen and finding means of procuring all the Lunaris Crystals they could get their hands on. It is rumored that an Enlightened is involved with the cult. What is even more frightening is that Ancient Beings within planet Mellow who have their own designs and plans are being stirred from their slumber.


Back on planet Haxor, despite continuing their plunder of other stars, the Darkfangs’ Lunaris Crystal reserves are running out. It’s only a matter of time before they find planet Mellow…


NFT Economy

There will only be 10,000 Gen0 SolChicks NFTs, and the increase in number of NFTs will primarily depend on the breeding activity. Given this constraint, SolChicks have devised the below solution to unlock player-capacity constraints while keeping the balance of the NFT economy by allowing the NFT holders to have substantially higher earning rate compared to non NFT holders.


Players can use non-NFT SolChicks to start playing the game, but these non-NFTs will look slightly but visibly different from the NFT SolChicks in the game, and will be weaker than the NFT SolChicks. Players who use them will also earn a significantly reduced amount and cannot breed or be traded compared to players who use NFTs to play. In addition, the SolChicks NFTs will also grant in-game trait bonuses and value accrual to preserve collection value based on the rarity of the attributes.


SolChicks will have a scholarship platform where the SolChicks NFT owners can lend their NFTs to players who are not NFT owners. These players will have their own playing account/profile (separate to the NFT owner’s profile) and any income they earn in the game will be split with the NFT owner (at a rate to be determined by supply and demand for staking).


 NFT Overall Rarity Tiers

There are five overall rarity tiers associated with the 10,000 Gen0 SolChicks NFTs. These have the following chance of occurring: Common (60%), Uncommon (25%), Rare (13%), Mythical (1.9%) and Legendary (0.1%).



SolChicks NFTs with higher overall rarity tiers (Legendary being the highest) will have the following bonuses. These bonuses are mostly consistent in principle with what was disclosed back in 2021, but with slightly different details which will be further explained closer to the release of the P2E version of the game.


  • Higher in-game reward (SolCoin, $SHARDS, etc.)


  • Higher in-game bonus stat points, indirectly given NFTs with higher overall rarities have higher chance of having rarer traits that have higher bonus stat points in the game.


  • Feeding and happiness advantages


  • Exclusive quests


  • Special skills


NFT Breeding

Players with two SolChicks NFTs will be able to breed a new SolChicks NFT on their official website by paying a requisite fee of a combination of $CHICKS and $SHARDS tokens. Initially there will be a new Egg NFT from breeding, which will take 5 days to hatch into a new SolChick NFT (the Egg NFT can also be traded on the secondary marketplaces). The new SolChicks NFTs will be minted with a chance to roll each trait of each parent 15% of the time regardless of the rarity of each trait of the parent (15% if the parent NFT is one of the Gen0 NFTs, which will decrease gradually for later generations to control the overall rarity distribution of the NFTs). For the other 70% chance (100% — 15% — 15% = 70%), each of the new SolChicks NFT’s traits will be determined based on the general rarity distribution as shown in the “Attributes” page in their official website.



Only Gen0 NFTs, being the genesis collection, will have overall rarities (Common, Uncommon, Rare, etc.). All subsequent newborn SolChicks NFTs (Gen1 and beyond) will not have overall rarities. The earning rate for all non-genesis NFTs will be uniform, at a rate that is slightly lower or equal to the Common Gen0 NFTs.


There are certain restrictions to breeding. Each NFT will be able to breed a maximum of 7 times, referred to as Breeding Count which will be shown in the NFT’s metadata. NFT breeding will also be subject to the Family Rule where NFTs with the same parents (either one of the parents) cannot breed with each other. Furthermore, an NFT cannot breed with either of its parents. The Gen of the new NFT will always be one higher than that of the parent with the higher Gen. That means that if breeding occurs between a Gen 1 and another Gen 1, the resulting NFT will be Gen 2, but if the breeding occurs between a Gen 1 and a Gen 3, the resulting NFT will be Gen 4.


In terms of the cost for breeding, as mentioned above both $CHICKS and $SHARDS will be required to breed new SolChicks NFTs, and their initial principle of the breeding cost structure is as described below for the near-term, but SolChicks may modify this in the future. Rest assured that any modification to the core cost structure to the breeding system will be made in a transparent manner and will not be made lightly.


The cost of breeding will scale according to the parents’ generation (Gen) and Breeding Count. To explain further:


  1. Breeding with Gen1 NFTs will be more expensive than breeding with Gen0 NFTs, breeding with Gen2 NFTs will be more expensive than breeding with Gen1 NFTs, and so on

  2. Breeding with NFTs with 1 Breeding Count will be more expensive than breeding with 0 Breeding Count (i.e., the NFT has never been used for breeding), breeding with NFTs with 2 Breeding Count will be more expensive than breeding with 1 Breeding Count, and so on


SolChicks will continuously be adjusting the required number of $CHICKS and $SHARDS tokens for breeding so as to loosely stabilize the floor price of Gen0 SolChicks NFTs.


Given breeding is an essential element of the game as it directly affects not only the P2E mechanics for the players, but also dictates the growth of the game through the number of SolChick NFTs available for players to use, the numbers and the mechanics for the above are very carefully designed.


$CHICKS / $SHARDS Tokenomics

$CHICKS is a governance token of SolChicks and is required along with $SHARDS for breeding SolChicks NFTs. There will be a fixed supply of 10bn $CHICKS tokens which will be released slowly in accordance with a schedule. SolChicks NFT holders can earn $CHICKS also from the SolChicks game by completing special quests/missions, or by being ranked in the weekly leaderboard.


$SHARDS is a utility token that the SolChicks NFT holders can earn from the SolChicks game by winning in PVE/PVP battles, completing daily/weekly missions, etc. Although $SHARDS will be listed on various secondary exchanges, primary supply of $SHARDS comes only from the game as game rewards.


Supply of $CHICKS and $SHARDS as game rewards will be carefully controlled in order to maintain a health balance of supply and demand of the tokens.


The utility of $CHICKS and $SHARDS will be as follows. Both tokens will be required for:


  1. Breeding new SolChicks NFTs

  2. Levelling up SolChicks NFTs

  3. Upgrading equipment and weapon NFTs

  4. Purchasing game items




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